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The truth about video games in aged care homes

Video games sound like a great way to bring senior community homes together, but are they really?

A recent study decided to test this theory, based on past studies that have found positive effects as a result of introducing video games into senior homes.

Dr. Kathrin Gerling led the project with Dr Regan Mandryk and Dr Conor Linehan. The study implemented a weekly gaming session in two care facilities over a three-month period of time.

The games introduced included motion-based games like those of Nintendo Wii and Xbox 360.

According to Dr. Gerling, "We were interested in the potential of games to engage older adults in long-term care in group activities. We looked at how people approached video games, to see if they stuck with it and found it enjoyable, and also to find out if this stimulated group activities and resulted in friendships.”

The senior users caught on quickly, as Gerling expanded: “Players at the senior residence quickly understood how the games worked and it became an actual group activity. People formed relationships, took more ownership and adapted games to fit in with how they wanted to play.”

Still, the experiment brought forth the reality of difficulties the games presented: “We found it more difficult to bring people together at the care home, mostly because of different age-related impairments. In some cases, players needed a lot of support from staff, and depended on them being able to attend gaming sessions."

Gerling proposed that while the games benefited some seniors, others may have found more negative results: "You always have a split of people who like playing video games and those who don't, no matter what age. But older people learning to play new games in public may feel particularly uncomfortable if they are experiencing vulnerability over their age-related changes and impairments. Some older adults require extensive support, both to gain access to gaming sessions and throughout play.”

Gerling outlined the necessary means for all community members to receive benefit from playing video games: "We need to make sure that video games created for older adults in long-term care are adaptive – there's a fine line between challenging people and giving them something meaningful to accomplish, as opposed to doing harm. To be successful games need to engage players of all abilities and be tailored towards specific groups. It's really important to be mindful of the context in which games will be played and be understanding of the individual abilities of the player. This is particularly important when evaluating the value of games for improving the quality of life, and when creating games with a purpose beyond entertainment, such as therapy and rehabilitation."

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Tags:
study, health, wellbeing, senior homes